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Published on July 31st, 2012 | by Jonathan Beck


Torchlight II: Diablo’s True Successor


Oh Blizzard, how the mighty have fallen. There was a time when a Blizzard game would suck weeks, if not months, out of your life. The amount of time I’ve spent on Starcraft, Warcraft II, and World of Warcraft is downright embarrassing. While I was never a Diablo II diehard, the previews for Diablo III had me moist with anticipation. Then the game came out, and well…we all know what happened.

Thankfully, there’s still hope–a new challenger has arrived in the form of Runic Games’ Torchlight II, which promises to be everything a Diablo player could want and more. As someone who spent a copious amount of time with the beta, I’m going to tell you why it will be the true successor to Diablo II and why you should pre-order it the second you’re done reading this article.

No Always-Online DRM

This is arguably my biggest gripe and Blizzard’s biggest failing with Diablo III. The game’s launch was rocky, to put it lightly. Some (like myself) might even say it was a complete disaster. Error 37’s, absurd lag, random disconnects–you name it, Diablo III was plagued by it. Now, to be fair, it was one of the largest PC game launches of all time, and it’s understandable that millions of people logging on simultaneously might cause some server hiccups. However, Blizzard’s inadequate planning rendered their game completely unplayable for many eager fans, resulting in a ton of bad press that could have been avoided by simply including the ability to play offline that so many people begged for.

Torchlight II doesn’t have this problem. In fact, you can play completely offline. Play alone, play at your grandmother’s house (where even dial-up is a foreign concept), play 30,000 feet in the sky on a long plane trip. It’s your game–you purchased it, you play it whenever and wherever you want. Not only that, but Torchlight II is including LAN play as well, so you can kick it old school in a friend’s basement, wired to a switch and yelling at one another, just like the good old days.

No Auction House

I can’t fathom why Blizzard thought an auction house was a good idea, let alone one involving real money. Everyone knows that the end-game for an ARPG like Diablo or Torchlight is about grinding bosses for phat loots. But with an auction house, why bother? That rare drop that used to represent hours of slaving away in dungeons is now just a click away with some in-game gold or a few dollars out of your pocket. In knowing that you’ll have to go through the auction house to get the game’s best gear, the sense of excitement as you land the final blow on an end-game boss is all but gone.

Now, enter Torchlight II. You want that epic Long Sword of Beaver Punching +12? Buckle up and prepare for some grinding because it’s a 0.1% drop rate off of one specific type of rare creature. So have fun with that. Some may argue that’s annoying, but I would counter that it’s what makes the journey worth taking in the first place. And since the game offers multiplayer, you can show off your beaver-punching sword to all your friends as they swell with envy.

The Skill Tree

One of my biggest gripes with Diablo III is no permanent skill tree. As I played my Demon Hunter, new abilities unlocked. In classic ARPGs, this would have presented a very specific strategic choice. Do I hop on this new skill, or would it maybe be better for me to wait a couple of levels and put my points somewhere else? If you made a wrong move, it could cost you everything to re-spec a character.

Diablo III doesn’t have that problem. Some of you may say that’s great, but you would be wrong. In Diablo III, when you unlock a skill, it’s just there for you to use whenever. There’s no weighing pros and cons to determine the proper choice. If it doesn’t work out, you can just switch back to the last one. Being able to switch skills on-the-fly completely removes the need to make any real investment into the way your character plays.

With Torchlight II, you’re forced to choose. Do you want to purely tank and suck up all the damage while your high DPS Mage buddy wrecks opponents from afar? Maybe you just want to get in, deal a ton of damage, and jump back out, rogue style? You’d better plan that out ahead of time too. That sense of permanence is what drives a good ARPG. You form a personal connection to your avatar, catering it to your play style and sticking with those choices, for better or worse. Torchlight II still lets you re-spec if you’ve made some terrible decisions, but it’s going to cost you.

Procedurally Generated Worlds

I don’t know how Blizzard got this one wrong, as it was one of the best parts of Diablo II. Worlds were generated on-the-fly, so you could play endlessly. The argument can be made that random dungeons show up in Diablo III, but the world itself changes very little from one playthrough to the next.

In Torchlight II, a new character generates a completely new world–that is, a completely new set of dungeons, loot, and enemies to conquer. This feature should serve to create a game with nearly infinite replayability. And even if you get tired of the stock world generation, there’s always…

Mod Tools

Diablo III has none, and it never will.

Torchlight II will feature extensive mod tools that allow the community to change, add upgrade, and augment every aspect of the game. I also wouldn’t be surprised to see Torchlight II utilize the Steam Workshop to give the community a great place to store and promote the various mods that are sure to follow the game’s launch.

The Original Diablo Developers Work at Runic

Yep, that’s a fact. Who better to make a Diablo competitor than two guys from the original Diablo team?

The Price

$20. ‘Nuff said.


I’ve been saying since before the launch of Diablo III that Torchlight II was going to be the ARPG to beat this year. As Runic announced more and more features, and more and more restrictions put on Diablo III, it became apparent who would reign supreme. And once I had beta access, any lingering doubt had been removed.

Torchlight II is everything a Diablo II fan could possibly want. You can mod it, you can play offline, you can LAN party that sucker, and it’s from the developers of the game we all wanted a real sequel to. If you weren’t lucky enough to play it during beta, trust me when I say that Torchlight II will be money well spent.

Set to release before the end of the summer, it’s going to destroy your social life once it drops, and you’ll love every minute of it. Say farewell to your loved ones, buy a palette of Red Bull, and get ready for the ARPG that, unlike Diablo III, is worthy of your time and your money.

Torchlight Comparison Image Courtesy of Runic Games

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23 Responses to Torchlight II: Diablo’s True Successor

  1. TheDillsterr says:

    Great article. I wasn’t really sold on this game until I saw the price. I’m extremely picky with games and don’t play them a lot as it is(which is ironic because I spent on a $500-$800 gaming PC). This looks like a great buy and even if I only play it once every few months, I’ only out of $20, unlike Diablo 3 in which I spent $60 for, played it steady for maybe a month and a half, then never bothered with it again.

    Don’t get me wrong, I think Diablo 3 is a good game, but it’s lacking something to keep my interest. I think it’s the non-randomly generating world. No one wants to do the same thing over and over and over; especially not me.

    Anyway, thank you for writing this because I will now put this game on my wishlist and buy it soon.

  2. PinkStahli says:

    TL2 is fun. But I still enjoy D3 more.

  3. Ofenlicht says:

    I get happier and happier with my pre-order of TL2.

    Since I preordered it in Spring because I wasn’t as deep into Dungeon Crawlers as many other people and I got it for 18.99€ at Steam together with TL1 I thought it would suit me better.

    People kept giving me shit about not wanting to pay 50€ for D3 and preordering TL2.
    But with time they all stopped…ALL OF THEM STOPPED!


  4. ReallyCoolStu says:

    I like how most of you are still lamenting over D3 not being D2 with a fresh coat of paint.

    • whap says:

      That’s not the problem, it’s that the games are so far apart in their style of game, that it alienates most of d2’s fan base.

  5. Airfire21 says:

    As soon as I saw you’re first T2 beta session, I pre-ordered the game. Cause I did it through Steam, I got to play through T1. T1 was fantastic, and if T2 is going to be the 2740% better game then T1 that they say it’s going to be, I may never play another ARPG again.

  6. TaS says:

    But does it have OMA noobtubes and will it come with a coupon code for KontrolFreeks?

  7. Sassysassquatch says:

    Really great article Hex! You hit everything D3 did wrong and why, then showed us what TL2 is gonna do right, while making it interesting. Great job Hex.

  8. DamnedNiggar says:

    Path of Exile is also a great ARPG, its currently in closed beta.

  9. lukeh15 says:

    I can’t wait. This ill be the first dungeon crawler I play since Titan Quest.

  10. K9Hadouken says:

    I think you can 4pack this and make it cheaper. You just sold me Hex.

  11. Yeah, remember how well mods worked for D2? Where’s Dan when you need him.

    I’m fucking tired of saying games will be good before launch date. Look at Dead Island, Brink, D3, Dishonoured, MW3. All of these games, we thought they would be great, and they all shit on us.

    Torchlight 2 has potential, but I don’t expect it to be good. I don’t expect it to be bad either, though.

  12. Jonesy says:

    Ok this article has persuaded me to buy Torchlight 2 right now

  13. Atrophius says:

    I have been enjoying the hell out of Path of Exile since I saw it mentioned on the KBMOD twitter. More people should come play that game.

  14. OChrisJonesO says:

    Dear god I hope TL2 gets Steam Workshop integration soon after release. That would be badass.


Jonathan BeckJonathan

I'll drink a beer with you at a party. I know hardware things and enjoy talking about them. I am still your new best friend and most trusted confidant.

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