Published on July 18th, 2011 | by Alex0
Image Courtesy www.thegamingvault.com
The game developer that intuitively knows what the fans of his series will enjoy is a dying breed. That’s okay, Ken Levine (Creative Director on BioShock Infinite) has us all covered. Amid speculation and worrying Ars Technica sat down with the man to ask him point blank: will his new game be one long escort mission? Then the Heavens opened up, Mr. Levine descended swiftly, naked, on a golden unicorn pony to say, ‘No.’ So that’s settled. Fans of the BioShock series know, whether it be Rapture or Columbia, the solitary life is always better. Companion character Elizabeth will be along for a portion of the ride, but Levine assures gamers she’s only there to help, not hinder. That’s a relief for many of us. While BioShock only had a brief period of escorting a vulnerable Little Sister, BioShock 2 was centred around the rescue and protection of the creepy little things. Nice to know we’re going back to the single life.