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Published on November 29th, 2011 | by Aplfisher


Skyrim Patch 1.2 hits PC tomorrow

Oh the [ESC] key. What a beautiful thing it is. However, if you’ve been playing Skyrim non-stop like me for the past couple weeks, you’ve probably noticed a problem with that little key. It doesn’t fricking work in the menus. This may seem like a small gripe, but when you consider the hours spent in menus throughout your time with the game, not being able to hit [ESC] to exit is kind of a big deal.

Thankfully Bethesda has addressed this issue in it’s latest 1.2 patch, which is slated to go live for the PC tomorrow (November 30th). They’ve also fixed some of the annoying Dragon glitches, dead wedding guests, and mouse sensitivity issues.

The full patch notes are listed below.

UPDATE 1.2 NOTES (all platforms unless specified)

  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player’s wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)

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3 Responses to Skyrim Patch 1.2 hits PC tomorrow

  1. TehFishOfDoom says:

    Hey, Tim was one of my best friends, and I wasn’t about to let the fact that a Frost Troll smashed him to bits prevent him from joining us on my day of celebration.
    And Joey was just a zombie. Not technically dead, so I didn’t see a problem. Until he tried to eat Tim, at which point I set him on fire.
    All in all, it was a good ceremony.

  2. TorSaaN says:

    Good to see someone finnaly following up on their game properly =D



Chode Master. That is all.

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