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Published on October 26th, 2011 | by Dan

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>DICE on the PC as a Lead platform

>In a time when a lot of developers are porting from console to the PC, it was refreshing to see a developer on a AAA title working with the PC as a lead.  DICE really took the graphical prowess of the PC to new heights.  They allowed the PC player the chaos of 64 man servers.  They developed first for the PC, and then ported to console.  Some developers argue that this way is backwards, not DICE.  They took the chance and so far it has paid off.

In a recent interview with PCGamer, DICE producer Patrick Bach explained why the PC as a lead platform has been a huge positive for both platforms:

“Our biggest benefit for the console has been that we’re leading on PC.  It has forced us to push the limited technology of consoles compared to the PC to a new level, because we set the bar with what we wanted to create on PC and said, ‘How the heck are we going to do this on consoles?’”

It made it easier for them to strip down the console version by starting with a huge, robust PC version.  If DICE can do it, why can’t other developers?  With the reasoning here, either DICE has more talent in studio, or they just were flat out willing to make the effort.  Our games don’t have to be console ports to be good on both mediums.  Take note other studios.  It can be done right and be a bigger benefit to both versions of your games.  Everyone gets a better product in the end.

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5 Responses to >DICE on the PC as a Lead platform

  1. TheDillsterr says:

    >Agreed. I think that it should be standard for games to be led by the most powerful system. I mean using a pack of wolves as a metaphor, the strongest wolf should lead, not the weak one. I bought the game for ps3 and I'm thoroughly impressed with the console version and happy to see PC gamers finally get something that can push their hardware to it's limits.

  2. kynle says:

    >Maybe we won't have to wait for the first patch anymore. Hurray!

  3. ChodeNation says:

    >I'm confuzzled. Is "Dan" also "NipNops".

  4. Dan says:

    >Yes i am.

  5. Tristan says:

    >Good, I hope the other Developers take note. When you port from Console to PC, you get a horridly unstable product. When you port from PC to Console, you get a pristine product on PC, as well as a game that plays as it should on Console.

    I can't wait for the day when the next generation of consoles come out. I won't be playing them, fuck that, but it will raise the hardware standard, and make it easier to develop for all three platforms.

nipnops

DanDan

I put the OO in Swagoo. One of the founders of KBMOD. I stream on Twitch as well as writing and editing for the website.


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