Published on December 1st, 2011 | by Brandon1
Tribes: Ascend adds team deathmatch mode, reduces price of loadouts
The main highlight is that a new team deathmatch gametype has been added. For those worried that TDM isn’t very “Tribes-like,” this TDM has a twist: a flag spawns after the first death in the match, and the team holding the flag earns a bonus for each kill. For now, team deathmatch can be played on two maps, Dry Dock Night and Crossfire.
Also noteworthy is that the cost to unlock loadouts with tokens has been reduced 35 percent, down from 15000 tokens to 9800. Other highlights include more video options (including a much-requested option to reduce weapon size), a new “Orbital Strike” call-in, fixes for some uphill skiing bugs, and a number of balance changes.