Published on December 15th, 2011 | by Brandon
2Tribes: Ascend update brings major community-requested changes
It looks like Hi-Rez Studios has been reading those beta feedback surveys, as a new Tribes: Ascend patch drops today that will include a few big changes requested by the community.
The first major change is that all fully automatic hitscan weapons (Ranger’s assault rifle, Technician’s SMG, Infiltrator’s SMG) have been converted into projectile weapons. Given that Tribes has always been a projectiles game at its core, I think this is a step in the right direction. Frankly, I hope future patches bring further changes to hitscan weapons (specifically, the Sentinel’s rapid-fire sniper rifle).
Another large change being implemented is projectile inheritance. Currently, weapon projectiles move at a more-or-less constant speed, but after the patch, projectiles will be more heavily influenced by the speed at which a player is moving when the weapon is fired. Again, this seems like a very positive change that will come as a boon to flag chasers.
Other main highlights include the removal of my beloved Iron Grip perk (to make way for a new perk, Reach, that will allow players to grab flags at larger distances), the addition of a votekick option, numerous improvements to spectator functionality, and various new in-game accolades.
You can check out the full patch notes here.
Lastly, if you still need a beta key, you can now get one through the official Tribes: Ascend Facebook page. At this point, I imagine we’ll see the game transition to a fully open beta in the near future.
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