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Published on April 12th, 2012 | by seanbutnotheard

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0x10c Promises To Bring Assembly Language, INXS Back Into Vogue

Mojang’s new game, 0x10c, is making ripples throughout the nerdosphere this week, as the mind-blowing proposition of an in-game programmable computer begins to take hold in cubicles all over the world. Within a week of the game’s announcement, several communities, a couple of emulators, and even a C-like compiler have sprung up in response to Notch’s released DCPU specification. The computers will even have an open-source community-made operating system.

It’s all just so freakin’ meta.

This is going to be a game for nerds, by nerds. If you’re not a nerd already, you’re going to want to look into becoming one, or perhaps purchasing one (they’re pretty cheap). A few factoids that Notch has tweeted out:

  • Game will be first person, played largely inside a ship
  • The main look will be “untextured”, but there will be some textures (for the computer screens, for example)
  • Wireframe mode!
  • There will be programming, in-game software will be developed by players
  • The DCPU-16’s programs will be shareable
  • There will be no antivirus measures… that will be up to the players to create.
  • Aiming at about three computers per ship
  • There will be 3.5″ floppies

Unfortunately real hard news is scarce for “Trillek”, as some are pronouncing it (or Tex to the Twelfth if you’re not into the whole brevity thing). Notch has posted a few screenshots however, and he’s stated that the graphical engine will be heavy on effects and ploygons, but light on textures. The game will represent “what we thought the future would be like in the 80’s”… I’m picturing Tron meets Dune.

But that leaves plenty of room for speculation, right? I mean we can basically take for granted that after clearing away the massive 281,474,976,710,656-year rheum accumulation, the folks who slept all that time will be greeted by some nasty hyper-evolved aliens, and the top hits of 1988 on the ship’s radio. I can’t wait.

Waking up to this would sure get me psyched up to rebuild a post-post-post-apocalyptic society in a dying galaxy:

Some information courtesy of Hack A Day.

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8 Responses to 0x10c Promises To Bring Assembly Language, INXS Back Into Vogue

  1. NickAbc423 says:

    This article alone is making me throw money at my screen.

  2. Y2Ken says:

    Madness. Looks promising, can’t wait to see more.

    Also nice first article Sean. :)

  3. Jeffguy1542 says:

    I threw money at the screen so hard, I needed a new monitor.

  4. Splozy says:

    Hopefully the computers control or have access to the ships systems, then i’ll just program software to take over other player ships covertly and do dumb shit like turn gravity off & fuel dump.

    I’m also going to get my ship automated with some AI called HAL_9000.

    • I’m pretty sure that’s the aim… you program your ship and thus automate your exploration/domination of the galaxy, leaving you free to go to planets and interact with others. Competitive and cooperative programming! Though since the software will be shareable, an entire software ecosystem will develop, and eventually there will be software for the DCPUs that is accessible to the casual user.

      There’s an unofficial FAQ here based on Notch’s tweets.

    • Bojangels says:

      Unfortunately if you name the AI HAL it will go crazy and kill you. Then Dave Bowman will say my god its full of stars.

  5. TehFatGuy says:

    This is just screaming out for texture packs and mods! :–)

  6. MrLukeHolder says:

    DO WANT

seanbutnotheard

seanbutnotheardseanbutnotheard

Dweller of forests, pubs, and Linux terminals. You can call me Grampappy.


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