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Published on April 26th, 2012 | by Dan

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Dishonored Developers Divulge Details

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Judging from the initial trailer, the Dishonored looks like it could be Bethesda’s next smash hit. The open-world steampunk assassination game aims to allow player freedom to the max, letting you play how you want, whether that means stealth, brute force, manipulation, or somewhere in between.

Chris Thursten of PC Gamer got to sit down with developers Raf Colantonio and Harvey Smith at a Dishonored press event to talk about the challenges faced in giving this amount of freedom to players. They also delve into the story of the protagonist and his mysterious rescuer, as seen in the trailer. Check out the interview video above!

Thursten also got to preview the actual game and see several of the powers you’ll wield. One interesting tactic is the power to possess fish, rats, or various other animals to cause distractions or eavesdrop. Another hugely interesting detail from the preview is that you can play the game the entire way through without killing anything, even your targets. This means no forced boss fights or encounters (as was the case in Deus Ex: Human Revolution), which will no doubt appeal to many players.

Though clearly taking influence from games like Assassin’s Creed and Deus Ex, Dishonored sounds like it will be unlike anything we’ve seen yet. I can’t wait to see if it lives up to the hype. You can read the full impressions from PC Gamer here.

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nipnops

DanDan

I put the OO in Swagoo. One of the founders of KBMOD. I stream on Twitch as well as writing and editing for the website.


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  • Sounds very promising so far. Good to see a little bit more but I’m still hoping to see exactly how the game plays once it comes down to it. Nonetheless I’m pretty excited at the moment.

  • Akaitenshi

    shit still no release date :(

  • Burningsquash

    I am excite.

  • Applelololol

    idk. the trailer left a darker more eerie impression as to what the setting would be like even if there were two societal classes, but the footage shows a city lighting and design more similar to the environment in typical assassins creed. maybe that’s just to diversify the color palet

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