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Published on April 9th, 2012 | by Dan

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KBMOD at PAX East 2012: Smite

Hi-Rez Studios has been killing it lately with the surging Tribes: Ascend, which is slated to officially release this week, but that’s not all they have cooking. At PAX East this past weekend, the Atlanta-based developer showed off an exciting project called Smite that looks to bring a new flair to the burgeoning multiplayer online battle arena (MOBA) genre.

Smite has some similarities to existing MOBA games like Dota 2, League of Legends, and Heroes of Newerth, with one major difference: third-person perspective. Rather than the traditional MOBA formula of a top-down viewpoint combined with furious point-and-click movement, Smite‘s third-person view feels more like PvP in a MMORPG like World of Warcraft. You can auto-attack with the left mouse button, and special ability buttons are mappable. Movement is controlled with WASD in the familiar first-person shooter configuration.

As far as characters, Smite is based on god-versus-god warfare, and Hi-Rez is taking gods across all polytheistic and mythological systems. Familiar names like Zeus, Odin, Ra, Hades, Anubis, and Kali are all present, and various gods will be added over time. Each character will have multiple skins, with some skins even affecting the way spell graphics appear.

Current list of Gods:

Norse: Odin, Ymir, Hel
Chinese: Sun Wukong, He bo, Ao Kuang
Egyptian: Anubis, Ra, Bastet
Hindu: Kali, Vamana, Agni
Greek: Zeus, Hades, Arachne

In a divergence from traditional MOBA gameplay, Hi-Rez has changed the way the final bases are taken. At the end of each lane, you must get past a phoenix mini-boss. After that, your team must fight a minotaur to ultimately win the match, which may take a few attempts.

As someone who doesn’t really play MOBA games, I was quite impressed with Smite. I picked up on the controls easily, and although I was lacking in strategic knowledge, I still felt much more comfortable playing Smite than other MOBAs I’ve tried (like League of Legends). A familiar interface and set of controls can make an amazing difference.

Smite is still in alpha for a few more weeks, but should be moving into beta before long. In the meantime, check out the video at the top for some exclusive in-game footage!

Click here for all our PAX East 2012 coverage!

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7 Responses to KBMOD at PAX East 2012: Smite

  1. TFriden says:

    Apl, this gameplay is amazing. will you go pro with this game?

  2. Hansenightly says:

    Looks like a very interesting concept, hopefully itll be free to play like tribes

  3. Y2Ken says:

    Only just gotten into League of Legends in the last month (been wanting to for a while but hadn’t ever got around to it) so this is particularly intriguing.
    I guess the closest to it would perhaps be Monday Night Combat which functions pretty much as a 3rd-person shooter MOBA.

    • salomdi says:

      more super monday night combat id say, which was at the booth right next door to smite if i remember correctly, and SMNC is due for release in the next month or so…

  4. John John says:

    Got my hands on this for a while as well. As a fairly well-versed moba player (Have played DoTA, LoL, HoN and DoTA 2) I can tell you that this game is quite good. The 3rd person view offers a fresh perspective, but the combat is what truly shines. It feels like MMO PvP. This game is going to be something special.

  5. Lozo115 says:

    If you get into the beta will you be aloud to post gameplay of it?

nipnops

DanDan

I put the OO in Swagoo.

One of the founders of KBMOD. I stream on Twitch as well as writing and editing for the website.


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