Published on October 26th, 2011 | by Dan4
>Skyrim Learns from Past Games
>Skyrim is coming very soon and we here at KBMOD are very much anticipating the release. Todd Howard, game director for Skyrim sat down with PCGamer for a chat about where many of Skyrim’s features come from.
Bethesda has learned a lot from Oblivion and Fallout 3 and put those lessons to work in Skyrim. The first thing Howard mentions are the levels of monsters in the world. In Oblivion, monsters leveled as you did and this cause tiny crabs and squirrels to even still be a challenge later on. This got a bit old. In Skyrim, this won’t be the case. There will be harder enemies that spawn, but if you are in a low level area, the low level monsters will still be there, so you won’t have a drawn out battle in every single encounter.
Next they made important changes to conversation with NPCs. This was a queue from Fallout 3. There will be true random conversations in Skyrim. Depending on what’s going on or what happened NPCs may chat you up about different things. They may chat you up about nothing particular. The environments have also been fleshed out and add to the storytelling. Howard said “Just about every dungeon will have something unique in it.”
This game will clearly have much to explore. i would expect to spend many, many hours in the world of Skyrim. But mainly I will be marrying a lizard man.