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Published on March 22nd, 2012 | by Nick

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Guild Wars 2 Announces Microtransactions

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Mike O’Brien, President of ArenaNet, has officially announced the structure of the microtransaction system for Guild Wars 2. Over at the ArenaNet blog he details the new systems similarities to EVE Online’s PLEX.

For anyone unfamiliar with a microtransaction system, Guild Wars 2 will have three basic types of currency. First is Gold, the typical MMO currency you know and love. Secondly there’s Karma, a permanent award to players, unable to be traded and used for unique rewards. Finally we have Gems, which are purchased with real money and are the basis for the entire microtransaction system.

Anyone who has had previous experience with a system like this may be afraid of a so called “pay to win” system that Free to Play games often fall victim to, but O’Brien had this to say regarding their implementation:

We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and it’s never OK for players who spend money to have an unfair advantage over players who spend time.”

What do you guys think? Is this a smart move to cover costs, or just an opportunity to destroy game balance? Let us know in the comments!

Image Courtesy of Guild Wars 2 Guru

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nfen

NickNick

Nick Fenton was forged in the fires of Mount Doom in 1876. At age 14 he was traded to a tribe in the tundra of Minnesota for fur pelts. He is only captivated by instagram photos and dinosaur facts. When it comes to video games, there are none more mediocre. See him on the internet with 10 million MySpace and 10 million YouTube.


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  • 7 foot long tongue. Pay to win.

  • Mr.Grimm

    I have faith in them, I feel the currency system they have should work out provided people don’t go ape shit on the prices.

  • I’m fine with this provided they stick by that statement and microtransactions only cover time-saving and/or cosmetic bonuses.

  • CharlieTango

    As long as they keep it mostly aesthetic it shouldn’t bother anyone. Even extra items aren’t a big deal as long as they aren’t overwhelmingly better. If TF2 can run an entire game under that model, there’s no reason we should limit content creators creativity or players willingness to enjoy a game. Also, hats.

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